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API > API/Plugins > API/Plugins/RemoteControl
Represents an actor exposed in the panel.
| Name | FRemoteControlActor |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlActor.h |
| Include Path | #include "RemoteControlActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FRemoteControlActor : public FRemoteControlEntity
Inheritance Hierarchy
- FRemoteControlEntity → FRemoteControlActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlActor.h | |||
FRemoteControlActor
(
URemoteControlPreset* InOwner, |
RemoteControlActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | FSoftObjectPath | Path to the exposed object. | RemoteControlActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
RemoteControlActor.h | ||
void SetActor
(
AActor* InActor |
RemoteControlActor.h |
Overridden from FRemoteControlEntity
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindObject
(
UObject* InObjectToBind |
Change the object this exposed entity is currently pointing to. | RemoteControlActor.h | |
virtual UClass * GetSupportedBindingClass() |
Get the class of the object that can hold this field. | RemoteControlActor.h | |
virtual uint32 GetUnderlyingEntityIdentifier () |
Get an identifier for the underlying entity. | RemoteControlActor.h |