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Representation class of a Field (e.g. Property) in an Object
| Name | FRCSignatureField |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RCSignature.h |
| Include Path | #include "RCSignature.h" |
Syntax
USTRUCT ()
struct FRCSignatureField
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRCSignatureField() |
RCSignature.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actions | TArray< FRCSignatureActionInstance > | Container holding the action instances for the field | RCSignature.h | |
| bEnabled | bool | Whether to consider this field when applying a Signature | RCSignature.h | |
| FieldPath | FRCFieldPathInfo | Path Info for this Field | RCSignature.h | |
| ObjectRelativePath | FString | Optional: Relative path from an owner (e.g. Actor) to the object owning the property (e.g. an Actor Component) | RCSignature.h | |
| PropertyDesc | FPropertyBagPropertyDesc | Optional: Property Description of the field (if property) | RCSignature.h | |
| SupportedClass | FSoftClassPath | Object class holding the property | RCSignature.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostLoad() |
RCSignature.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRCSignatureField CreateField
(
const FRCFieldPathInfo& InFieldPathInfo, |
RCSignature.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRCSignatureField& InOtherField |
RCSignature.h |