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API > API/Plugins > API/Plugins/RemoteControl
| Name | FRCSignature |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RCSignature.h |
| Include Path | #include "RCSignature.h" |
Syntax
USTRUCT ()
struct FRCSignature
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Whether this Signature can be applied | RCSignature.h | |
| DisplayName | FText | User facing friendly name. Used as the Label when exposing | RCSignature.h | |
| Fields | TArray< FRCSignatureField > | The fields owned by this Signature | RCSignature.h | |
| Id | FGuid | Unique Id identifying this Signature | RCSignature.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddFields
(
TConstArrayView< FRCSignatureField > InFields |
Adds the given fields to this signature and ensuring no repeated field is present | RCSignature.h | |
int32 ApplySignature
(
URemoteControlPreset* InPreset, |
Applies this Signature to the given Objects by exposing all this Signature's fields to the given preset | RCSignature.h | |
void PostLoad() |
RCSignature.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGuid& InSignatureId |
RCSignature.h |