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Wrapper class used to serialize identities of exposable entities in a generic way.
| Name | FRCPropertyIdWrapper |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPropertyIdRegistry.h |
| Include Path | #include "RemoteControlPropertyIdRegistry.h" |
Syntax
USTRUCT ()
struct FRCPropertyIdWrapper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlPropertyIdRegistry.h | |||
FRCPropertyIdWrapper
(
const TSharedRef< FRemoteControlProperty >& InRCProperty |
RemoteControlPropertyIdRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityId | FGuid | Entity identifier of the remote control property. | RemoteControlPropertyIdRegistry.h | |
| PropertyId | FName | Holds the field identifier of the remote control property. | RemoteControlPropertyIdRegistry.h | |
| SubType | FName | Holds the type of the wrapped object. | RemoteControlPropertyIdRegistry.h | |
| SuperType | FName | Holds the type of the wrapped property. | RemoteControlPropertyIdRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetEntityId() |
Get the type of the wrapped entity. | RemoteControlPropertyIdRegistry.h | |
FName GetPropertyId() |
Get the type of the wrapped entity. | RemoteControlPropertyIdRegistry.h | |
const FName & GetSubType() |
Get the sub type of the wrapped entity. | RemoteControlPropertyIdRegistry.h | |
const FName & GetSuperType() |
Get the super type of the wrapped property. | RemoteControlPropertyIdRegistry.h | |
bool IsValid() |
Returns whether the type and the underlying data is valid. | RemoteControlPropertyIdRegistry.h | |
bool IsValidPropertyId() |
Returns whether the type and the underlying data is valid. | RemoteControlPropertyIdRegistry.h | |
void SetPropertyId
(
FName InNewPropertyId |
Get the type of the wrapped entity. | RemoteControlPropertyIdRegistry.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGuid& WrappedId |
RemoteControlPropertyIdRegistry.h | ||
bool operator==
(
const FRCPropertyIdWrapper& Other |
RemoteControlPropertyIdRegistry.h |