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Unreal Engine C++ API Reference > Plugins > RemoteControl
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
Include | #include "RemoteControlFieldPath.h" |
Syntax
struct FRCFieldResolvedData
Remarks
Small container for the resolved data of a remote control field segment
Variables
Type | Name | Description | |
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void * | ContainerAddress | Container address of this segment |
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FProperty * | Field | Resolved field for this segment |
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int32 | MapIndex | Index resolved from the key of the segment. |
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UStruct * | Struct | Type of that segment owner |
Functions
Type | Name | Description | |
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bool | IsValid () |
Returns validity of the resolved data |