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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRCFieldPathSegment
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
Include | #include "RemoteControlFieldPath.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp |
FString ToString
&40;
bool bDuplicateContainer
&41; const
Remarks
Converts this segment to a string FieldName, FieldName[Index] If bDuplicateContainer is asked, format will be different if its indexed FieldName.FieldName[Index] -> This is to bridge for PathToProperty