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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRCFieldPathInfo > FRCFieldPathInfo
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
Include | #include "RemoteControlFieldPath.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp |
FRCFieldPathInfo
&40;
const FString & PathInfo,
bool bSkipDuplicates
&41;
Remarks
Builds a path info from a string of format with '.' delimiters Optionally can reduce duplicates when dealing with containers If true -> Struct.ArrayName.ArrayName[2].Member will collapse to Struct.ArrayName[2].Member This is when being used with PathToProperty