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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRCFieldPathInfo
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
Include | #include "RemoteControlFieldPath.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp |
FString ToString
&40;
int32 EndSegment
&41; const
Remarks
Converts this PathInfo to a string Walks the full path by default If EndSegment is not none, will stop at the desired segment