Navigation
Unreal Engine C++ API Reference > Plugins > RemoteControl > FRCFieldPathInfo
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
Include | #include "RemoteControlFieldPath.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp |
void ToEditPropertyChain
&40;
FEditPropertyChain & OutPropertyChain
&41; const
Remarks
Builds an EditPropertyChain from the segments