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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRCFieldPathInfo
Type | Name | Description | |
---|---|---|---|
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bool | IsEqual
(
FStringView OtherPath |
Returns true if the hash of the string corresponds to the string we were built with |
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bool | IsEqual
(
const FRCFieldPathInfo& OtherPath |
Returns true if hash of both PathInfo matches |