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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRCFieldPathInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEqual
(
FStringView OtherPath |
Returns true if the hash of the string corresponds to the string we were built with | RemoteControlFieldPath.h | |
bool IsEqual
(
const FRCFieldPathInfo& OtherPath |
Returns true if hash of both PathInfo matches | RemoteControlFieldPath.h |
IsEqual(FStringView)
Description
Returns true if the hash of the string corresponds to the string we were built with
| Name | IsEqual |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
| Include Path | #include "RemoteControlFieldPath.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp |
bool IsEqual
(
FStringView OtherPath
) const
IsEqual(const FRCFieldPathInfo &)
Description
Returns true if hash of both PathInfo matches
| Name | IsEqual |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFieldPath.h |
| Include Path | #include "RemoteControlFieldPath.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlFieldPath.cpp |
bool IsEqual
(
const FRCFieldPathInfo & OtherPath
) const