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Actor that wraps a remote control preset, allows linking a specific preset to a level.
| Name | ARemoteControlPresetActor |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPresetActor.h |
| Include Path | #include "RemoteControlPresetActor.h" |
Syntax
UCLASS (
HideCategories=(Rendering, Physics, LOD, Activation, Input, Replication, Collision, Actor, Cooking))
class ARemoteControlPresetActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ARemoteControlPresetActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ARemoteControlPresetActor() |
RemoteControlPresetActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Preset | TObjectPtr< URemoteControlPreset > | RemoteControlPresetActor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnActorDeletedDelegateHandle | FDelegateHandle | Delegate handle for actor deletion callback. | RemoteControlPresetActor.h |