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API > API/Plugins > API/Plugins/RelativeBodyAnimUtils
| Name | FRelativeBodySourceData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimUtils/Public/RelativeBodyAnimModifier.h |
| Include Path | #include "RelativeBodyAnimModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FRelativeBodySourceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyIndicesParentBodyIndices | TArray< int32 > | The names of either controls of body modifiers (depending on context) | RelativeBodyAnimModifier.h |
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| BodyIndicesToIgnore | TArray< bool > | RelativeBodyAnimModifier.h |
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| BodyIndicesToSourceBoneIndices | TArray< int32 > | RelativeBodyAnimModifier.h |
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| IsDomainBody | TArray< bool > | RelativeBodyAnimModifier.h |
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| SourceBoneIndicesToBodyIndices | TArray< int32 > | RelativeBodyAnimModifier.h |
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| SourceRetargetGlobalPose | TArray< FTransform > | Source Data | RelativeBodyAnimModifier.h | |
| SourceVertexIndicesInfluencedByBodyIndices | TArray< TArray< int32 > > | RelativeBodyAnimModifier.h | ||
| SourceVLocations | TArray< FVector3f > | RelativeBodyAnimModifier.h |
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