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API > API/Plugins > API/Plugins/RelativeBodyAnimInfo
Per frame body relationships notify (generates a very large amount of data)
| Name | URelativeBodyPerFrameAnimNotify |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimInfo/Public/RelativeBodyAnimNotifies.h |
| Include Path | #include "RelativeBodyAnimNotifies.h" |
Syntax
UCLASS (Meta=(DisplayName="RelativeBodyPerFrameAnimNotify"))
class URelativeBodyPerFrameAnimNotify : public URelativeBodyAnimNotifyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotify → URelativeBodyAnimNotifyBase → URelativeBodyPerFrameAnimNotify
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
/** | RelativeBodyAnimNotifies.h | |
void OnRelativeBodyAnimNotify
(
USkeletalMeshComponent* MeshComp, |
OnRelativeBodyAnimNotify interface for contact pair info | RelativeBodyAnimNotifies.h |
|
void SetInfo
(
USkeletalMesh* SkeletalMeshAsset_, |
TODO: Should the mesh be switched to physics asset and pass override if available? | RelativeBodyAnimNotifies.h |