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Unreal Engine C++ API Reference > Plugins > Rejoin
References
Module | Rejoin |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Rejoin/Public/RejoinCheck.h |
Include | #include "RejoinCheck.h" |
Syntax
enum ERejoinStatus
&123;
NoMatchToRejoin,
RejoinAvailable,
UpdatingStatus,
NeedsRecheck,
NoMatchToRejoin_MatchEnded,
&125;
Values
Name | Description |
---|---|
NoMatchToRejoin | There is no match to rejoin. The user is already in a match or there is no match in progress for the user. |
RejoinAvailable | There is a rejoin available for the user. |
UpdatingStatus | We are currently updating the status of rejoin. |
NeedsRecheck | We need to recheck the state before allowing any further progress through the UI (e.g right after login or right after leaving a match without it ending normally). |
NoMatchToRejoin_MatchEnded | Match ended normally, no check required (only set when returning from a match) |
Remarks
Possible states that a rejoin check can be in at any given time