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API > API/Plugins > API/Plugins/Reflex
| Name | UReflexBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Nvidia/Reflex/Source/Public/ReflexBlueprint.h |
| Include Path | #include "ReflexBlueprint.h" |
Syntax
UCLASS (MinimalAPI)
class UReflexBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UReflexBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReflexBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
ReflexBlueprint.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetFlashIndicatorEnabled() |
ReflexBlueprint.h |
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static float GetGameLatencyInMs() |
ReflexBlueprint.h |
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static float GetGameToRenderLatencyInMs() |
ReflexBlueprint.h |
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static bool GetReflexAvailable() |
ReflexBlueprint.h |
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static EReflexMode GetReflexMode() |
ReflexBlueprint.h |
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static float GetRenderLatencyInMs() |
ReflexBlueprint.h |
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static void SetFlashIndicatorEnabled
(
const bool bEnabled |
ReflexBlueprint.h |
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static void SetReflexMode
(
const EReflexMode Mode |
ReflexBlueprint.h |
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