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API > API/Plugins > API/Plugins/RazerChromaDevices
Project settings for the Razer Chroma API in Unreal.
| Name | URazerChromaDevicesDeveloperSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/RazerChromaDevices/Source/RazerChromaDevices/Public/RazerChromaDevicesDeveloperSettings.h |
| Include Path | #include "RazerChromaDevicesDeveloperSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, Meta=(DisplayName="Razer Chroma Settings"))
class URazerChromaDevicesDeveloperSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → URazerChromaDevicesDeveloperSettings
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const URazerChromaAnimationAsset * GetIdleAnimation() |
This is the chroma animation file that should play when there are no other animations playing. | RazerChromaDevicesDeveloperSettings.h | |
const FRazerChromaAppInfo & GetRazerAppInfo () |
Returns the razer chroma app info | RazerChromaDevicesDeveloperSettings.h | |
const bool IsRazerChromaEnabled () |
If true, Razer Chroma will be enabled. | RazerChromaDevicesDeveloperSettings.h | |
const bool ShouldCreateRazerInputDevice () |
If true, then a IInputDevice will be created for Razer Chroma. | RazerChromaDevicesDeveloperSettings.h | |
const bool ShouldUseChromaAppInfoForInit() |
If true then on module startup with should use the Razer App Info to populate info about this application in Razer Synapse | RazerChromaDevicesDeveloperSettings.h |
Protected
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
RazerChromaDevicesDeveloperSettings.h |