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API > API/Plugins > API/Plugins/RazerChromaDevices
Plays a Razer Chroma animation file (*.chroma files)
| Name | FRazerChromaPlayAnimationFile |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RazerChromaDevices/Source/RazerChromaDevices/Public/RazerChromaDeviceProperties.h |
| Include Path | #include "RazerChromaDeviceProperties.h" |
Syntax
struct FRazerChromaPlayAnimationFile : public FInputDeviceProperty
Inheritance Hierarchy
- FInputDeviceProperty → FRazerChromaPlayAnimationFile
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRazerChromaPlayAnimationFile() |
RazerChromaDeviceProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationByteBuffer | const uint8 * | RazerChromaDeviceProperties.h | ||
| AnimName | FString | The name of this animation that Razer Chroma should load | RazerChromaDeviceProperties.h | |
| bLooping | bool | If true, then this animation should loop when played | RazerChromaDeviceProperties.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName PropertyName() |
RazerChromaDeviceProperties.h |