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Unreal Engine C++ API Reference > Plugins > Qos
References
Module | Qos |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Qos/Public/QosRegionManager.h |
Include | #include "QosRegionManager.h" |
Syntax
USTRUCT&40;&41;
struct FQosRegionInfo
Remarks
Metadata about regions made up of datacenters
Variables
Type | Name | Description | |
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bool | bAllowSubspaceBias | Enable biased sorting algorithm on results for this region, which prefers non-subspaces over subspaces |
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bool | bAutoAssignable | Can this region be considered for auto detection |
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bool | bEnabled | Is this region tested at all (if false, overrides individual datacenters) |
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bool | bVisible | Is this region visible in the UI (can be saved by user, replaced with auto if region disappears |
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FText | DisplayName | Localized name of the region |
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FString | RegionId | Id for the region, all datacenters must reference one of these |
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FQosSubspaceComparisonParams | SubspaceBiasParams | Granular settings for biased subspace-based sorting algorithm, if enabled for this region |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ||
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bool | IsPingable () |
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bool | IsUsable () |
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bool | IsValid () |