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Unreal Engine C++ API Reference > Plugins > Qos > FQosInterface
References
Module | Qos |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Qos/Public/QosInterface.h |
Include | #include "QosInterface.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Qos/Private/QosInterface.cpp |
FString GetRegionId&40;&41; const
Remarks
Get the region ID for this instance, checking ini and commandline overrides.
Dedicated servers will have this value specified on the commandline
Clients pull this value from the settings (or command line) and do a ping test to determine if the setting is viable. the current region identifier