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API > API/Plugins > API/Plugins/Qos
A beacon host listening for Qos requests from a potential client
| Name | AQosBeaconHost |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Qos/Public/QosBeaconHost.h |
| Include Path | #include "QosBeaconHost.h" |
Syntax
UCLASS (MinimalAPI, Transient, Config=Engine)
class AQosBeaconHost : public AOnlineBeaconHostObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AOnlineBeaconHostObject → AQosBeaconHost
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AQosBeaconHost
(
const FObjectInitializer& ObjectInitializer |
QosBeaconHost.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesSessionMatch
(
const FString& SessionId |
QosBeaconHost.h | ||
void DumpState() |
Output current state of beacon to log | QosBeaconHost.h | |
bool Init
(
FName InSessionName |
QosBeaconHost.h | ||
void ProcessQosRequest
(
AQosBeaconClient* Client, |
Handle a single Qos request received from an incoming client | QosBeaconHost.h |