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Unreal Engine C++ API Reference > Plugins > ProxyLODMeshReduction > IVoxelBasedCSG
Type | Name | Description | |
---|---|---|---|
FVector | ComputeUnion
(
const TArray< IVoxelBasedCSG::FPlacedMesh >& MeshArray, |
Will destroy UVs and other attributes Returns the average location of the input meshes. | |
FVector | ComputeUnion
(
const FPlacedMesh& PlacedMeshA, |
||
bool | ComputeUnion
(
IVoxelBasedCSG::FInterrupter& Interrupter, |
Interruptible versions. return true on success. | |
bool | ComputeUnion
(
IVoxelBasedCSG::FInterrupter& Interrupter, |