Navigation
API > API/Plugins > API/Plugins/PropertyAnimatorCore
Time source that follows world time, Transient because it does not contain user saved data, can be recreated
| Name | UPropertyAnimatorCoreWorldTimeSource |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Public/TimeSources/PropertyAnimatorCoreWorldTimeSource.h |
| Include Path | #include "TimeSources/PropertyAnimatorCoreWorldTimeSource.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UPropertyAnimatorCoreWorldTimeSource : public UPropertyAnimatorCoreTimeSourceBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyAnimatorCoreTimeSourceBase → UPropertyAnimatorCoreWorldTimeSource
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPropertyAnimatorCoreWorldTimeSource() |
TimeSources/PropertyAnimatorCoreWorldTimeSource.h |
Functions
Public
Overridden from UPropertyAnimatorCoreTimeSourceBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool UpdateEvaluationData
(
FPropertyAnimatorCoreTimeSourceEvaluationData& OutData |
Retrieve evaluation data to provide animators, return true if data is valid, false otherwise | TimeSources/PropertyAnimatorCoreWorldTimeSource.h |