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API > API/Plugins > API/Plugins/PropertyAnimatorCore
Abstract base class, Children are used to convert from a type to another with optional rules, Should remain transient and stateless
| Name | UPropertyAnimatorCoreConverterBase |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Public/Properties/Converters/PropertyAnimatorCoreConverterBase.h |
| Include Path | #include "Properties/Converters/PropertyAnimatorCoreConverterBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Transient)
class UPropertyAnimatorCoreConverterBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyAnimatorCoreConverterBase
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Convert
(
const FPropertyBagPropertyDesc& InFromProperty, |
Converts from input bag to output bag with optional rules, returns true on success | Properties/Converters/PropertyAnimatorCoreConverterBase.h | |
virtual UScriptStruct * GetConversionRuleStruct() |
Returns a struct descriptor for optional rules supported by this converter | Properties/Converters/PropertyAnimatorCoreConverterBase.h | |
virtual bool IsConversionSupported
(
const FPropertyBagPropertyDesc& InFromProperty, |
Checks if this converter support the conversion | Properties/Converters/PropertyAnimatorCoreConverterBase.h |