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API > API/Plugins > API/Plugins/PropertyAnimatorCore
| Name | FBoolConverterRule |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Public/Properties/Converters/PropertyAnimatorCoreConverterTraits.h |
| Include Path | #include "Properties/Converters/PropertyAnimatorCoreConverterTraits.h" |
Syntax
USTRUCT (BlueprintType )
struct FBoolConverterRule : public FPropertyAnimatorCoreConverterRuleBase
Inheritance Hierarchy
- FPropertyAnimatorCoreConverterRuleBase → FBoolConverterRule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoolConverterRule() |
Properties/Converters/PropertyAnimatorCoreConverterTraits.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TrueConditions | TArray< FBoolConverterCondition > | Properties/Converters/PropertyAnimatorCoreConverterTraits.h |
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