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API > API/Plugins > API/Plugins/PropertyAnimator
Applies a sampled sound wave movement with various options on supported float properties
| Name | UPropertyAnimatorSoundWave |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/Animators/PropertyAnimatorSoundWave.h |
| Include Path | #include "Animators/PropertyAnimatorSoundWave.h" |
Syntax
UCLASS (MinimalAPI, AutoExpandCategories=("Animator"))
class UPropertyAnimatorSoundWave : public UPropertyAnimatorNumericBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyAnimatorCoreBase → UPropertyAnimatorNumericBase → UPropertyAnimatorSoundWave
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPropertyAnimatorSoundWave() |
Animators/PropertyAnimatorSoundWave.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioAnalyzer | TObjectPtr< ULoudnessNRT > | Non-Real-Time audio analyser for loudness | Animators/PropertyAnimatorSoundWave.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetLoop() |
Animators/PropertyAnimatorSoundWave.h | ||
USoundWave * GetSampledSoundWave() |
Animators/PropertyAnimatorSoundWave.h | ||
void SetLoop
(
bool bInLoop |
Animators/PropertyAnimatorSoundWave.h | ||
void SetSampledSoundWave
(
USoundWave* InSoundWave |
Animators/PropertyAnimatorSoundWave.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSampledSoundWaveChanged() |
Animators/PropertyAnimatorSoundWave.h |
Overridden from UPropertyAnimatorNumericBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EvaluateProperty
(
const FPropertyAnimatorCoreData& InPropertyData, |
Evaluate and return float value for a property | Animators/PropertyAnimatorSoundWave.h |
Overridden from UPropertyAnimatorCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnAnimatorRegistered
(
FPropertyAnimatorCoreMetadata& InMetadata |
Animators/PropertyAnimatorSoundWave.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Animators/PropertyAnimatorSoundWave.h |
Overridden from IPropertyAnimatorCorePresetable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExportPreset
(
const UPropertyAnimatorCorePresetBase* InPreset, |
Animators/PropertyAnimatorSoundWave.h | ||
virtual bool ImportPreset
(
const UPropertyAnimatorCorePresetBase* InPreset, |
Animators/PropertyAnimatorSoundWave.h |