Navigation
API > API/Plugins > API/Plugins/PropertyAnimator
Property context used by animator for rotator properties
| Name | UPropertyAnimatorRotatorContext |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/Properties/PropertyAnimatorRotatorContext.h |
| Include Path | #include "Properties/PropertyAnimatorRotatorContext.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPropertyAnimatorRotatorContext : public UPropertyAnimatorCoreContext
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyAnimatorCoreContext → UPropertyAnimatorRotatorContext
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRotator & GetAmplitudeMax() |
Properties/PropertyAnimatorRotatorContext.h | ||
const FRotator & GetAmplitudeMin() |
Properties/PropertyAnimatorRotatorContext.h | ||
void SetAmplitudeMax
(
const FRotator& InAmplitude |
Properties/PropertyAnimatorRotatorContext.h | ||
void SetAmplitudeMin
(
const FRotator& InAmplitude |
Properties/PropertyAnimatorRotatorContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRotator GetClampedAmplitude
(
FRotator InAmplitude |
Properties/PropertyAnimatorRotatorContext.h |
Overridden from UPropertyAnimatorCoreContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EvaluateProperty
(
const FPropertyAnimatorCoreData& InProperty, |
Properties/PropertyAnimatorRotatorContext.h | ||
virtual void OnAnimatedPropertyLinked() |
Properties/PropertyAnimatorRotatorContext.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Properties/PropertyAnimatorRotatorContext.h |
Overridden from IPropertyAnimatorCorePresetable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExportPreset
(
const UPropertyAnimatorCorePresetBase* InPreset, |
Properties/PropertyAnimatorRotatorContext.h | ||
virtual bool ImportPreset
(
const UPropertyAnimatorCorePresetBase* InPreset, |
Properties/PropertyAnimatorRotatorContext.h |