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API > API/Plugins > API/Plugins/PropertyAnimator > API/Plugins/PropertyAnimator/FPropertyAnimatorEasingDoubleCha-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double Evaluate
(
double InBaseSeconds, |
MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h | ||
bool Evaluate
(
const UMovieSceneSection* InSection, |
MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h | ||
static double Evaluate
(
const FPropertyAnimatorEasingParameters& InParameters, |
MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h |
Evaluate(double, double)
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h |
| Include Path | #include "MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h" |
| Source | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Private/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.cpp |
double Evaluate
(
double InBaseSeconds,
double InSeconds
) const
Evaluate(const UMovieSceneSection *, FFrameTime, double &)
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h |
| Include Path | #include "MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h" |
| Source | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Private/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.cpp |
bool Evaluate
(
const UMovieSceneSection * InSection,
FFrameTime InTime,
double & OutValue
) const
Evaluate(const FPropertyAnimatorEasingParameters &, double, double)
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h |
| Include Path | #include "MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h" |
| Source | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Private/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.cpp |
static double Evaluate
(
const FPropertyAnimatorEasingParameters & InParameters,
double InBaseSeconds,
double InSeconds
)