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API > API/Plugins > API/Plugins/PropertyAnimator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EvaluateChannel
(
const UMovieSceneSection* InSection, |
MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h | ||
bool EvaluateChannel
(
const UMovieSceneSection* InSection, |
MovieScene/Wave/PropertyAnimatorWaveDoubleChannel.h |
EvaluateChannel(const UMovieSceneSection , const FPropertyAnimatorEasingDoubleChannel , FFrameTime, double &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h |
| Include Path | #include "MovieScene/Easing/PropertyAnimatorEasingDoubleChannel.h" |
bool EvaluateChannel
(
const UMovieSceneSection * InSection,
const FPropertyAnimatorEasingDoubleChannel * InChannel,
FFrameTime InTime,
double & OutValue
)
EvaluateChannel(const UMovieSceneSection , const FPropertyAnimatorWaveDoubleChannel , FFrameTime, double &)
| Name | EvaluateChannel |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimator/Source/PropertyAnimator/Public/MovieScene/Wave/PropertyAnimatorWaveDoubleChannel.h |
| Include Path | #include "MovieScene/Wave/PropertyAnimatorWaveDoubleChannel.h" |
bool EvaluateChannel
(
const UMovieSceneSection * InSection,
const FPropertyAnimatorWaveDoubleChannel * InChannel,
FFrameTime InTime,
double & OutValue
)