Navigation
API > API/Plugins > API/Plugins/PropertyAnimator > API/Plugins/PropertyAnimator/Animators
Inheritance Hierarchy
- UObject
- UPropertyAnimatorCoreBase
- UPropertyAnimatorFloatBase
- UPropertyAnimatorSoundWave
References
| Module | PropertyAnimator |
| Header | /Engine/Plugins/Experimental/PropertyAnimator/Source/PropertyAnimator/Public/Animators/PropertyAnimatorSoundWave.h |
| Include | #include "Animators/PropertyAnimatorSoundWave.h" |
Syntax
UCLASS (MinimalAPI, AutoExpandCategories=("Animator"))
class UPropertyAnimatorSoundWave : public UPropertyAnimatorFloatBase
Remarks
Applies a sampled sound wave movement with various options on supported float properties
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bLoop | Whether we keep looping after the duration has been reached or before 0 | |
| TObjectPtr< USoundWave > | SampledSoundWave | The sound wave to analyse Cannot be switched at runtime, only in editor due to analyzer Analyzed audio will work at runtime since it is cached |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetLoop () |
||
| USoundWave * | |||
| void | |||
| void | SetLoop
(
bool bInLoop |
||
| void | SetSampledSoundWave
(
USoundWave* InSoundWave |
Overridden from UPropertyAnimatorFloatBase
| Type | Name | Description | |
|---|---|---|---|
| float | Evaluate
(
double InTimeElapsed, |
Evaluate and return float value for a property |
Overridden from UPropertyAnimatorCoreBase
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Constants
| Name | Description |
|---|---|
| DefaultControllerName |