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API > API/Plugins > API/Plugins/ProjectLauncher
| Name | FProjectSettings |
| Type | struct |
| Header File | /Engine/Plugins/Developer/ProjectLauncher/Source/ProjectLauncher/Public/Model/ProjectLauncherModel.h |
| Include Path | #include "Model/ProjectLauncherModel.h" |
Syntax
struct FProjectSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowRemoteNetworkService | bool | Whether Zen Server is allowed to accept connections from remote machines (i.e. console devkits, phones etc) | Model/ProjectLauncherModel.h | |
| bHasAutomaticZenPakStreamingWorkspaceCreation | bool | Whether a workspace will be created automatically when using Zen Pak streaming | Model/ProjectLauncherModel.h | |
| bIsCurrentEditorProject | bool | Whether this project is the one that is currently open in the editor | Model/ProjectLauncherModel.h | |
| bUseZenStore | bool | Whether Zen Store is enabled via the project settings - in this case, we can't use Loose Files | Model/ProjectLauncherModel.h |