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API > API/Plugins > API/Plugins/ProceduralVegetation
| |
|
| Name |
FPlantProfile |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/ProceduralVegetationPreset.h |
| Include Path |
#include "ProceduralVegetationPreset.h" |
Syntax
USTRUCT (BlueprintType )
struct FPlantProfile
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ProfileName |
FString |
|
ProceduralVegetationPreset.h |
- VisibleAnywhere
- Category="PlantProfile"
|
| ProfilePoints |
TArray< float > |
|
ProceduralVegetationPreset.h |
- VisibleAnywhere
- Category="PlantProfile"
|