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API > API/Plugins > API/Plugins/ProceduralVegetation
FPVRenderingFacade is used to build a collection that contains the render data required to render Procedural Vegetation Add functions to access and modify render data for Procedural Vegetation
| Name | FPVRenderingFacade |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Facades/PVRenderingFacade.h |
| Include Path | #include "Facades/PVRenderingFacade.h" |
Syntax
class FPVRenderingFacade : public GeometryCollection::Facades::FRenderingFacade
Inheritance Hierarchy
- FRenderingFacade → FPVRenderingFacade
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPVRenderingFacade
(
FManagedArrayCollection& InSelf |
Facades/PVRenderingFacade.h | ||
FPVRenderingFacade
(
const FManagedArrayCollection& InSelf |
Facades/PVRenderingFacade.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyFrom
(
const FManagedArrayCollection& Other |
Facades/PVRenderingFacade.h | ||
void DefineSchema() |
Facades/PVRenderingFacade.h | ||
const FFoliageFacade & GetFoliageFacade() |
Facades/PVRenderingFacade.h |