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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Procedural Mesh"&41;
bool bUseAsyncCooking
Remarks
Controls whether the physics cooking should be done off the game thread. This should be used when collision geometry doesn't have to be immediately up to date (For example streaming in far away objects)