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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent > UpdateMeshSection
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
void UpdateMeshSection
&40;
int32 SectionIndex,
const TArray< FVector > & Vertices,
const TArray< FVector > & Normals,
const TArray< FVector2D > & UV0,
const TArray< FVector2D > & UV1,
const TArray< FVector2D > & UV2,
const TArray< FVector2D > & UV3,
const TArray< FColor > & VertexColors,
const TArray< FProcMeshTangent > & Tangents
&41;