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API > API/Plugins > API/Plugins/ProceduralMeshComponent > API/Plugins/ProceduralMeshComponent/UProceduralMeshComponent
- UPrimitiveComponent::GetMaterialFromCollisionFaceIndex()
- UProceduralMeshComponent::GetMaterialFromCollisionFaceIndex()
References
| Module | ProceduralMeshComponent |
| Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include | #include "ProceduralMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
virtual UMaterialInterface &42; GetMaterialFromCollisionFaceIndex
&40;
int32 FaceIndex,
int32 & SectionIndex
&41; const
Remarks
Try and retrieve the material applied to a particular collision face of mesh. Used with face index returned from collision trace. Material applied to section that the hit face belongs to
Parameters
| Name | Description |
|---|---|
| FaceIndex | Face index from hit result that was hit by a trace |
| SectionIndex | Section of the mesh that the face belongs to |