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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UProceduralMeshComponent > CreateMeshSection_LinearColor
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
void CreateMeshSection_LinearColor
&40;
int32 SectionIndex,
const TArray< FVector > & Vertices,
const TArray< int32 > & Triangles,
const TArray< FVector > & Normals,
const TArray< FVector2D > & UV0,
const TArray< FLinearColor > & VertexColors,
const TArray< FProcMeshTangent > & Tangents,
bool bCreateCollision,
bool bSRGBConversion
&41;