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API > API/Plugins > API/Plugins/ProceduralMeshComponent > API/Plugins/ProceduralMeshComponent/UKismetProceduralMeshLibrary
References
| Module | ProceduralMeshComponent |
| Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h |
| Include | #include "KismetProceduralMeshLibrary.h" |
| Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/KismetProceduralMeshLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Components|ProceduralMesh")
static void CreateGridMeshWelded
(
int32 NumX,
int32 NumY,
TArray< int32 > & Triangles,
TArray< FVector > & Vertices,
TArray< FVector2D > & UVs,
float GridSpacing
)
Remarks
Generate a vertex buffer, index buffer and UVs for a tessellated grid mesh.
Parameters
| Name | Description |
|---|---|
| NumX | Number of vertices in X direction (must be >= 2) |
| NumY | Number of vertices in y direction (must be >= 2) @out Triangles Output index buffer @out Vertices Output vertex buffer @out UVs Out UVs |
| GridSpacing | Size of each quad in world units |