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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent > UKismetProceduralMeshLibrary
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h |
Include | #include "KismetProceduralMeshLibrary.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/KismetProceduralMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Components&124;ProceduralMesh"&41;
static void CreateGridMeshTriangles
&40;
int32 NumX,
int32 NumY,
bool bWinding,
TArray< int32 > & Triangles
&41;
Remarks
Generate an index buffer for a grid of quads.
Parameters
Name | Description |
---|---|
NumX | Number of vertices in X direction (must be >= 2) |
NumY | Number of vertices in y direction (must be >= 2) |
bWinding | Reverses winding of indices generated for each quad Triangles Output index buffer |