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API > API/Plugins > API/Plugins/ProceduralMeshComponent > API/Plugins/ProceduralMeshComponent/UKismetProceduralMeshLibrary
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/KismetProceduralMeshLibrary.h |
Include | #include "KismetProceduralMeshLibrary.h" |
Source | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/KismetProceduralMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Components&124;ProceduralMesh"&41;
static void CreateGridMeshSplit
&40;
int32 NumX,
int32 NumY,
TArray< int32 > & Triangles,
TArray< FVector > & Vertices,
TArray< FVector2D > & UVs,
TArray< FVector2D > & UV1s,
float GridSpacing
&41;
Remarks
Generate a vertex buffer, index buffer and UVs for a grid mesh where each quad is split, with standard 0-1 UVs on UV0 and point sampled texel center UVs for UV1.
Parameters
Name | Description |
---|---|
NumX | Number of vertices in X direction (must be >= 2) |
NumY | Number of vertices in y direction (must be >= 2) Triangles Output index buffer Vertices Output vertex buffer UVs Out UVs UV1s Out UV1s |
GridSpacing | Size of each quad in world units |