Navigation
API > API/Plugins > API/Plugins/ProceduralMeshComponent
References
| Module | ProceduralMeshComponent |
| Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
| Include | #include "ProceduralMeshComponent.h" |
Syntax
USTRUCT&40;&41;
struct FProcMeshSection
Remarks
One section of the procedural mesh. Each material has its own section.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableCollision | Should we build collision data for triangles in this section | |
| bool | bSectionVisible | Should we display this section | |
| TArray< uint32 > | ProcIndexBuffer | Index buffer for this section | |
| TArray< FProcMeshVertex > | ProcVertexBuffer | Vertex buffer for this section | |
| FBox | SectionLocalBox | Local bounding box of section |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |
Reset this section, clear all mesh info. |