Navigation
Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Syntax
USTRUCT&40;&41;
struct FProcMeshSection
Remarks
One section of the procedural mesh. Each material has its own section.
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | bEnableCollision | Should we build collision data for triangles in this section |
![]() ![]() |
bool | bSectionVisible | Should we display this section |
![]() ![]() |
TArray< uint32 > | ProcIndexBuffer | Index buffer for this section |
![]() ![]() |
TArray< FProcMeshVertex > | ProcVertexBuffer | Vertex buffer for this section |
![]() ![]() |
FBox | SectionLocalBox | Local bounding box of section |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Reset () |
Reset this section, clear all mesh info. |