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Unreal Engine C++ API Reference > Plugins > PreLoadScreenMoviePlayer > FPreLoadMoviePlayerScreenBase
- IPreLoadScreen::IsDone()
- FPreLoadScreenBase::IsDone()
- FPreLoadMoviePlayerScreenBase::IsDone()
References
Module | PreLoadScreenMoviePlayer |
Header | /Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/PreLoadMoviePlayerScreenBase.h |
Include | #include "PreLoadMoviePlayerScreenBase.h" |
virtual bool IsDone&40;&41; const
Remarks
Default behavior is just to see if we have an active widget. Should really overload with our own behavior to see if we are done displaying.