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API > API/Plugins > API/Plugins/PreLoadScreenMoviePlayer
References
| Module | PreLoadScreenMoviePlayer |
| Header | /Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/MoviePlayerAttributes.h |
| Include | #include "MoviePlayerAttributes.h" |
Syntax
struct FPreLoadMovieAttributes
Remarks
Struct of all the attributes a loading screen will have.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutoCompleteWhenLoadingCompletes | If true, the loading screen will disappear as soon as all movies are played and loading is done. | |
| bool | bMoviesAreSkippable | If true, movies can be skipped by clicking the loading screen as long as loading is done. | |
| bool | bWaitForManualStop | If true, movie playback continues until Stop is called. | |
| float | MinimumLoadingScreenDisplayTime | The minimum time that a loading screen should be opened for. | |
| TArray< FString > | MoviePaths | The movie paths local to the game's Content/Movies/ directory we will play. | |
| TEnumAsByte< EMovieScreenPlaybackType > | PlaybackType | Should we just play back, loop, etc. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
True if any movie paths. |