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API > API/Plugins > API/Plugins/PreLoadScreenMoviePlayer
Struct of all the attributes a loading screen will have.
| Name | FPreLoadMovieAttributes |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/PreLoadScreenMoviePlayer/Source/PreLoadScreenMoviePlayer/Public/MoviePlayerAttributes.h |
| Include Path | #include "MoviePlayerAttributes.h" |
Syntax
struct FPreLoadMovieAttributes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPreLoadMovieAttributes() |
MoviePlayerAttributes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoCompleteWhenLoadingCompletes | bool | If true, the loading screen will disappear as soon as all movies are played and loading is done. | MoviePlayerAttributes.h | |
| bMoviesAreSkippable | bool | If true, movies can be skipped by clicking the loading screen as long as loading is done. | MoviePlayerAttributes.h | |
| bWaitForManualStop | bool | If true, movie playback continues until Stop is called. | MoviePlayerAttributes.h | |
| MinimumLoadingScreenDisplayTime | float | The minimum time that a loading screen should be opened for. | MoviePlayerAttributes.h | |
| MoviePaths | TArray< FString > | The movie paths local to the game's Content/Movies/ directory we will play. | MoviePlayerAttributes.h | |
| PlaybackType | TEnumAsByte< EMovieScreenPlaybackType > | Should we just play back, loop, etc. | MoviePlayerAttributes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
True if any movie paths. | MoviePlayerAttributes.h |