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Unreal Engine C++ API Reference > Plugins > PoseSearchEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPoseSearchSchemaFactory
References
Module | PoseSearchEditor |
Header | /Engine/Plugins/Animation/PoseSearch/Source/Editor/Public/PoseSearchSchemaFactory.h |
Include | #include "PoseSearchSchemaFactory.h" |
Syntax
UCLASS ()
class UPoseSearchSchemaFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< SWindow > | PickerWindow | |
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TObjectPtr< class USkeleton > | TargetSkeleton |
Constructors
Type | Name | Description | |
---|---|---|---|
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UPoseSearchSchemaFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | OnTargetSkeletonSelected
(
const FAssetData& SelectedAsset |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* Class, |
Create a new object by class. |
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FString | Returns a new starting point name for newly created assets in the content browser |