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API > API/Plugins > API/Plugins/PoseSearchEditor
| Name | UPoseSearchSchemaFactory |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Editor/Public/PoseSearchSchemaFactory.h |
| Include Path | #include "PoseSearchSchemaFactory.h" |
Syntax
UCLASS (MinimalAPI)
class UPoseSearchSchemaFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UPoseSearchSchemaFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPoseSearchSchemaFactory
(
const FObjectInitializer& ObjectInitializer |
PoseSearchSchemaFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PickerWindow | TSharedPtr< SWindow > | PoseSearchSchemaFactory.h | ||
| TargetSkeleton | TObjectPtr< class USkeleton > | PoseSearchSchemaFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnTargetSkeletonSelected
(
const FAssetData& SelectedAsset |
PoseSearchSchemaFactory.h |
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
PoseSearchSchemaFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
PoseSearchSchemaFactory.h | ||
virtual FString GetDefaultNewAssetName() |
PoseSearchSchemaFactory.h |