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API > API/Plugins > API/Plugins/PoseSearchEditor
| |
|
| Name |
FPoseSearchDatabaseBlendSpaceEx |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/PoseSearch/Source/Editor/Public/PoseSearchDatabaseEditorReflection.h |
| Include Path |
#include "PoseSearchDatabaseEditorReflection.h" |
Syntax
USTRUCT ()
struct FPoseSearchDatabaseBlendSpaceEx : public FPoseSearchDatabaseBlendSpace
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasRootMotion |
bool |
Does this animation have root motion enabled ? If you want to change this you need to change it in the base Anim Sequence. |
PoseSearchDatabaseEditorReflection.h |
- VisibleAnywhere
- Category="Sequence"
- Meta=(DisplayPriority=11)
|
| bLooping |
bool |
Is this animation set as looping? If you want to change this you need to change it in the base Anim Sequence. |
PoseSearchDatabaseEditorReflection.h |
- VisibleAnywhere
- Category="Sequence"
- Meta=(DisplayPriority=10)
|