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Experimental, this feature might be removed without warning, not for production use.
| Name | FInteractionAssetPreviewActor |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Editor/Public/PoseSearchInteractionAssetEditor.h |
| Include Path | #include "PoseSearchInteractionAssetEditor.h" |
Syntax
struct FInteractionAssetPreviewActor
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorPtrs | TWeakObjectPtr< AActor > | PoseSearchInteractionAssetEditor.h | ||
| ActorRole | UE::PoseSearch::FRole | PoseSearchInteractionAssetEditor.h | ||
| BlendParameters | FVector | PoseSearchInteractionAssetEditor.h | ||
| CurrentTime | float | PoseSearchInteractionAssetEditor.h | ||
| Samplers | UE::PoseSearch::FAnimationAssetSampler | PoseSearchInteractionAssetEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Destroy() |
PoseSearchInteractionAssetEditor.h | ||
void ForceDebugActorTransform
(
const FTransform& ActorTransform |
PoseSearchInteractionAssetEditor.h | ||
UAnimPreviewInstance * GetAnimPreviewInstance() |
PoseSearchInteractionAssetEditor.h | ||
FTransform GetDebugActorTransformFromSampler() |
PoseSearchInteractionAssetEditor.h | ||
const UE::PoseSearch::FRole & GetRole() |
PoseSearchInteractionAssetEditor.h | ||
bool SpawnPreviewActor
(
UWorld* World, |
PoseSearchInteractionAssetEditor.h | ||
void UpdatePreviewActor
(
const UPoseSearchInteractionAsset* InteractionAsset, |
PoseSearchInteractionAssetEditor.h |