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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/UPoseSearchTrajectoryLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateHistory_TransformHistory
(
FPoseSearchQueryTrajectory& Trajectory, |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
static void UpdateHistory_TransformHistory
(
FPoseSearchQueryTrajectory& Trajectory, |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
static void UpdateHistory_TransformHistory
(
FTransformTrajectory& Trajectory, |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
static void UpdateHistory_TransformHistory
(
FPoseSearchQueryTrajectory& Trajectory, |
PoseSearch/PoseSearchTrajectoryLibrary.h | ||
static void UpdateHistory_TransformHistory
(
FTransformTrajectory& Trajectory, |
Update history by tracking offsets that result from character intent (e.g. movement component velocity) and applying that to the current world transform. | PoseSearch/PoseSearchTrajectoryLibrary.h |
UpdateHistory_TransformHistory(FPoseSearchQueryTrajectory &, const FPoseSearchTrajectoryData &, const FPoseSearchTrajectoryData::FDerived &, const FPoseSearchTrajectoryData::FSampling &, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
static void UpdateHistory_TransformHistory
(
FPoseSearchQueryTrajectory & Trajectory,
const FPoseSearchTrajectoryData & TrajectoryData,
const FPoseSearchTrajectoryData::FDerived & TrajectoryDataDerived,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(FPoseSearchQueryTrajectory &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchTrajectoryLibrary.cpp |
static void UpdateHistory_TransformHistory
(
FPoseSearchQueryTrajectory & Trajectory,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(FTransformTrajectory &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
static void UpdateHistory_TransformHistory
(
FTransformTrajectory & Trajectory,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(FPoseSearchQueryTrajectory &, const FPoseSearchTrajectoryData &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float)
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchTrajectoryLibrary.cpp |
static void UpdateHistory_TransformHistory
(
FPoseSearchQueryTrajectory & Trajectory,
const FPoseSearchTrajectoryData & TrajectoryData,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime
)
UpdateHistory_TransformHistory(FTransformTrajectory &, FVector, FVector, const FPoseSearchTrajectoryData::FSampling &, float, float)
Description
Update history by tracking offsets that result from character intent (e.g. movement component velocity) and applying that to the current world transform. This works well on moving platforms as it only stores a history of movement that results from character intent, not movement from platforms. Important: CurrentVelocity should be the velocity relative to the ground as reported by the character movement component or character mover etc
| Name | UpdateHistory_TransformHistory |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchTrajectoryLibrary.h |
| Include Path | #include "PoseSearch/PoseSearchTrajectoryLibrary.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchTrajectoryLibrary.cpp |
static void UpdateHistory_TransformHistory
(
FTransformTrajectory & Trajectory,
FVector CurrentPosition,
FVector CurrentVelocity,
const FPoseSearchTrajectoryData::FSampling & TrajectoryDataSampling,
float DeltaTime,
float CurrentTime
)