UPoseSearchInteractionSubsystem::Query_AnyThread

Publishing [FPoseSearchInteractionAvailability(s)](API\Plugins\PoseSearch\FPoseSearchInteractionAvailabili-) for the requesting character (via AnimContext as [UAnimInstance](API\Runtime\Engine\UAnimInstance) or UAnimNextComponent) and getting the [FPoseSearchBlueprintResult](API\Plugins\PoseSearch\FPoseSearchBlueprintResult) from the PREVIOUS Tick update containing the animation to play at what time, and the assigned role to partecipate in the selected interaction.